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Heskan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy blue pantaloons and a brown scarf. He has done his best to style his white crest to look like a famous performer. His eyes are likewise red.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heskan took refuge in the large cave and found the beat up sai and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Rich, Nature. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heskan Bhenkumbyrznaax, Male Dragonborn Cleric 4
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hupe Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. He is physically well-built. His auburn hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He hasn't been sleeping well lately.

Motivation: He feels that his past leaves him morally obligated to help; and wants to raise his children well

Flaws: Insomniac, Antagonistic, Addict. Bonds: Rich, Criminal record, Family. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Hupe Nimblefingers, Male Halfling Bard 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 800 gp. Coral (60 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Tenley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears black cloth garments or leather armor. He is bald on top and has large black tufts of hair around his ears. His green eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.

History: When he was but 6 years old his parents immigrated from the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the east, certain he would find work there.

Motivation: To end his boredom.

Flaws: Ugly, Shy, Selfish. Bonds: Immigrant, Nature. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Dean Tenley, Male Human Commoner 9
Medium (5'6") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 30 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Uraim Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his kukri. His black hair, when down, is lengthy. His amber unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Merchant. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Carter, but he was a colossal failure. He has worked as a Merchant like his mother before him.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Uraim Rubyeye, Male Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 sp.


Social Check DCs

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