Pikar Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears many layers of old clothing at all times. His silver hair is cut short with large spiked bangs in the front. His blue eyes peer out from beneath his feathered black hat.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of western immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Pikar and his spouse have recently divorced.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor, Immigrant. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 43 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Elven, Terran, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp.
Rolf Roscoe, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he tends to wear a large black jacket. He wears his white hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.
History: Rolf was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has since lost track of the people in his past.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Family, Enemies. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp.
Arnold Read, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His chestnut hair is styled in orderly dreadlocks. His amber eyes peer out from beneath his deerstalker grey hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 7000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Masterwork Thieves’ tools.
Gormogord Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and prefers to wear brown clothing when he does not wear armor. His left leg appears badly burned and disfigured. His golden hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Cartwright mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Guardian. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Elven, Auran, Terran
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

