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NPC Generator

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Advanced [show]


Ur-Masi Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a brothel owner, Ur-Masi was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Justice, Optimist. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Ur-Masi Cornish, Male Half-Orc Commoner 10
Medium (5'4") Half-Orc, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He sports green clothing, slightly heavier than average wear, marred by chocolates. His hair is chestnut and very short. He has a dull look in his hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with painting.

History: Warryn hails from a village terrorized by dire rats. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Warryn Scheppen, Male Gnome Barbarian 12
Small (3'6") Gnome, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 88 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Gold dragon comb with red garnet eye (600 gp). Jeweled gold crown (5000 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold and topaz bottle stopper cork (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). 1 Minor magic item.


Social Check DCs


Raam Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fancy white suit. His long black hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Shepherd. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the east. His mother was a mechanic, and taught him how to fix just about anything. He struck the Shepherd job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Philantrophist, Persistence. Bonds: Attractive, Job, Poor. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Raam Sorrow, Male Tiefling Cleric 11
Medium (5'4") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 116 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 20 (+5)11 (+0) 11 (+0)14 (+2)
Skills Religion +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: Gold music box (1000 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Three Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His red fur is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: His parents moved while he was still in utero so he is the first generation to be born here. One day when Three was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Three was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Persistence. Flaws: Shy, PTSD. Bonds: Immigrant, Family. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Three Blossom, Male Tabaxi Rogue 7
Medium (5'5") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +3, Stealth +7
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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