Taklinn Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his red hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Professionalism. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp.
Ishmoz Darby, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a green and brown robe with the hood down. He sports a long golden beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Job, Rich, Religious. Occupation: Bowyer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 14)
Armor Class 11
Hit Points 97 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +6
Possessions: 6000 gp.
Richard Wellington, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears pastel leather gloves, a pastel jacket, and tight pants. His red hair is thinning but still full. His fierce gray eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Joker, Philantrophist. Bonds: Mentor, Criminal record. Occupation: Carter
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 80 gp. Zircon (70 gp). Silver pearl (90 gp). 1 Masterwork Uncommon Weapon.
Tomi Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is bristling with hidden weapons, mostly swords and maces. His auburn hair is thinning but still full. His eyes are blue and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. Alexandrite (400 gp). Freshwater pearl (14 gp).
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