Glûk Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, and he perpetually has his greataxe ready. He has styled his auburn hair well, parting it to the left. His face is scarred and worn.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glûk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Stylist
Voice: French accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 85 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
Possessions: 400 pp. Rose (70 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Smoking Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a simple pastel robe with blue stripes complete with hood. He has wavy lavender fur. He is very pretty but has cold, dead eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.
History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break
Flaws: Shy, Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 14)
Armor Class 13
Hit Points 43 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 900 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His white crest is knotted and matted. His red eyes peer out from beneath his feathered brown hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Further expansion of business; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker, Entrepeneur. Flaws: Greedy. Bonds: Rich, Job. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 61 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1100 gp. Violet garnet (400 gp). Sard (30 gp). Rock crystal (30 gp). Carnelian (30 gp). Onyx (30 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Berevan, Male Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy brown hair. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.
History: Arannis was born in the north. At a young age he loved to build and create. In his 11th year, his parents were killed by a orcs raid, leaving Arannis alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs
Ideals: Gifted, Persistence. Flaws: Selfish. Bonds: Rich, Enemies. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 14
Hit Points 113 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +6
Possessions: 1000 gp. Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


