Thervan Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing colorful clothing, dressed as a Stableman, and is pretty ugly. He wears his hair in dreadlocks. His eyes are likewise green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Thervan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Stableman business at a young age. Thervan was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Stableman. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant, Religious. Occupation: Stableman
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
Possessions: 600 sp.
Thradal Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 3'11". He typically wears grey cloth garments or leather armor. His chestnut hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by illithids. Thradal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Wants a kiss; and he seems to be bored by most things
Flaws: Antagonistic, Mundane. Bonds: Enemies, Family, Has a crush. Occupation: Armorer
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Drifting Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He sports yellow clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a necromancer, Drifting was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions
Bonds: Slave, Criminal record, Enemies, Mentor, Rich. Occupation: Bowyer
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Half-Plate.
Moon Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. His brown fur is heavily combed to the left. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Moon is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: The child of a Herbalist, who enjoyed hunting, Moon was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He has worked as a Fletcher like his father before him.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Flaws: Depressed, Racist. Bonds: Attractive, Nature, Job, Military. Occupation: Fletcher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 63 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Halfling
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +5
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
