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NPC Generator

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Advanced [show]


Názkûga Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his silver hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Názkûga was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical, Philantrophist. Bonds: Poor, Attractive, Job. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Názkûga Myerscough, Male Half-Orc Expert 2
Medium (6'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)10 (+0) 17 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs


Uraim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair has been sun bleached extensively. This violet eyed easterner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of eastern immigrants he idolized his father. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Insane. Bonds: Religious, Immigrant. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Uraim Goldfinder, Male Dwarf Expert 6
Medium (4'5") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Insight +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Morkral Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan coat over a white low-cut shirt, and a top hat upon his head. His hair, while still mostly white, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Morkral embodies much of what other species detest in the Dwarves. He receives visions of the future at random moments

History: He got into the Spy business at a young age. His childhood dream was to be a Dilettante, but he was a colossal failure. He has worked as a Spy like his mother before him.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Morkral Silveraxe, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 50 gp. Obsidian (4 gp). Aquamarine (600 gp). 1 Chain shirt.


Social Check DCs


Great Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes. He carries a battered scythe and tarnished falchion as well. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise amber.

Personality: Great wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Fighting, Disciplined, Justice. Flaws: Ugly. Bonds: Military, Slave. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Great Of Winter, Male Tabaxi Commoner 4
Medium (5'8") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)8 (-1) 14 (+2)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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