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NPC Generator

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Advanced [show]


Henry Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long blonde hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east his family was never financially stable. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Henry's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Disease, Impulsive, Antagonistic. Bonds: Immigrant, Poor. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Henry Blyth, Male Human Ranger 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)8 (-1) 11 (+0)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Kipper Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'6". He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Knight. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Healer, but he was a colossal failure. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and expand his business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Job, Has a crush. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Kipper Quillsharpener, Male Gnome Cleric 12
Small (3'6") Gnome, Chaotic Neutral (CR 12)
Armor Class 15
Hit Points 79 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 3000 gp. Black pearl (400 gp). Amethyst (130 gp). Malachite (13 gp). Alexandrite (400 gp). Azurite (13 gp).


Social Check DCs


Halander Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. He has green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. When Halander reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Carpenter soon after.

Motivation: A deep hatred of orcs; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Military, Job, Enemies. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Halander Stoutman, Male Halfling Druid 10
Small (2'11") Halfling, Neutral Good (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 2000 gp. Blue quartz (5 gp).


Social Check DCs


Varis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His amber eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Varis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Varis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined, Gifted. Flaws: Ugly. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Varis Teinithra, Male Elf Sorcerer 1
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 gp. 1 Superior lock.


Social Check DCs

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