Shadow Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries sickles. His gray fur is long and unkept. His eyes, though not visible through his cowl, are green.
Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.
History: Sold as a small child to a slaver, Shadow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shadow fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Ugly, Impulsive, Selfish. Bonds: Mentor. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Bathin Secret, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His ears are large.
Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south
Ideals: Justice, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ildrex Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Architect, and carries flails. His green crest, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ildrex took refuge in the old dungeon and found the beat up flail and armor he uses now. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 9
Hit Points 36 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 800 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). Gold dragon comb with red garnet eye (1600 gp).
Jade Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. He has styled his red fur well, parting it to the right. He has gleaming, smiling green eyes.
Personality: He loves telling others what to do and how they should feel about things. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in a small island village. His first spouse was a Locksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Opinionated. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Bookbinder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 1600 sp. 1 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!

