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NPC Generator

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Advanced [show]


Zook Nackle, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His broad hat is riddled with cuts and holes. He has a tattooed face.

Personality: This man loves writing and to teach people writing more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Religious, Slave. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Zook Nackle, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ahrim Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky black painted plate armor. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise red. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the south. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Barkeep, but he got bored and became a Carpenter. He has set out to sabotage the competition.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Mentor, Job. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Ahrim Serenity, Male Tiefling Bard 8
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 11 (+0)18 (+4)
Skills Stealth +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1300 gp. Azurite (6 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ortegar Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Athletic, Disciplined. Bonds: Rich, Family, Immigrant. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Ortegar Underfoot, Male Halfling Barbarian 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and pastel workpants. His shirt is blue, and he wears a heavy pastel leather apron most of the time. He has white hair. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal writing training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Solomon Martell, Male Half-Elf Expert 11
Medium (4'9") Half-Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 34 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6

Possessions: 150 pp. Tiger eye turquoise (16 gp). Zircon (70 gp). Aquamarine (1500 gp). Rhodochrosite (16 gp). Golden yellow topaz (1500 gp).


Social Check DCs

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