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NPC Generator

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Glim Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of his god around his neck, and a spear on his belt. His silver hair is long and unkept. His gray eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the north his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Criminal record, Poor. Occupation: Performer

Voice: Posh accent

Attributes [hide]

Glim Silverthread, Male Gnome Adept 3
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Quick On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses in yellow turtlenecks beneath a red coat with black slacks. His red fur, when down, is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Disease. Bonds: Immigrant. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Quick On the Mountaintop, Male Tabaxi Aristocrat 5
Medium (6'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Spy. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a card on it. He wears his blonde hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful wizard made him what he is. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Logical. Flaws: Hedonist, Insane. Bonds: Job, Mentor. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Ranger 3
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)15 (+2) 15 (+2)18 (+4)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many black ritualistic tattoos. He wears bulky grey painted plate armor. He has a long golden beard with little hanging trinkets. His eyes are green.

Personality: Always inclined to offer people food he seems plenty friendly. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Flaws: Shy, Ugly. Bonds: Adventurer. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Lance Berevan, Male Half-Elf Monk 2
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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