Wiggan Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy brown pantaloons and a grey scarf. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He has achieved small success as a Painter.
Motivation: Wants to open a new tavern.
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Painter
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. 3 Tanglefoot bags.
Bertram Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Bertram took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Brewer soon after.
Motivation: Wants to open a new tavern; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Brewer
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 50 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4
Possessions: 60 pp. Gold music box (4000 gp). Golden circlet with four aquamarines (4000 gp).
Rolf Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is blonde and curly. His hazel unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined, Logical. Flaws: Disease, Insane. Bonds: Criminal record. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. Red-brown spinel (130 gp).
Wiggens Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Wiggens was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wiggens decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Professionalism. Bonds: Criminal record, In love, Debt. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Smokesticks. 1 Smokesticks. 1 Smokesticks. 3 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
