Merihim Fear, Male Tiefling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he tends to wear a black poncho over his likewise colored trousers and shirt. His brown hair, when down, is lengthy. His skin is flawless and his white eyes scan people very quickly.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Armorer
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Dharg Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a dull look in his hazel eyes.
Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Scribe, but doesn't like to broadcast it.
Motivation: To end his boredom; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 pp. 1 Masterwork Uncommon Weapon.
Charles Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. Charles was born on a far eastern desert where he grew up under the tutelage of his father, an expert Butcher. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To protect his home.
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Guardian, Immigrant. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Habor Chance, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He wears a colorful flower in his silver hair. He wears round tiny glasses practically rammed into his face.
Personality: Habor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Habor grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!