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Advanced [show]


Ar-Gul Stansfield, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'10", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a necromancer, Ar-Gul was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Ar-Gul reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Addict, Shy. Bonds: Military, Mentor, Immigrant. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Ar-Gul Stansfield, Male Half-Orc Sorcerer 3
Medium (5'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp. 1 Silk rope.


Social Check DCs


Seebo Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His deerstalker hat is riddled with cuts and holes. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Seebo was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better world.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Philantrophist, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Seebo Scheppen, Male Gnome Warlock 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 17 (+3)18 (+4)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 5000 cp. Deep green spinel (140 gp). Red-brown spinel (140 gp).


Social Check DCs


Smoking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black fur has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it.

Ideals: Passionate. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Smoking In the Wind, Male Tabaxi Barbarian 9
Medium (5'3") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey collared shirt and violet pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Hamil and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Athletic, Joker, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Hamil Warmwater, Male Halfling Commoner 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs

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