Gennal Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. His red hair is still thick. His fierce brown eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Bather and found it very stressful. He has taken up work as a Bather and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Job. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Qualen Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears just a blue suit. He has moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his mother. Qualen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.
Motivation: He's in love; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Nature, Has a crush. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 3 |
Possessions: 1 Minor magic item.
Tree Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man wears green leather gloves, a green jacket, and tight pants. His clothes are grease stained in places. His fur, while still mostly red, has prominent grey streaks. His eyes are a pleasant yellow.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He left for the east, certain he would find work there.
Motivation: He is content.
Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 18)
Armor Class 13
Hit Points 108 (18d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
Possessions: 700 pp. Moonstone (40 gp). Rhodochrosite (10 gp). Rose (40 gp). Sardonyx (40 gp). White pearl (70 gp). Bloodstone (40 gp). Red garnet (70 gp). Lapis lazuli (10 gp). Obsidian (10 gp). Fire opal (1600 gp). Black pearl (1200 gp). Citrine (40 gp). Red garnet (70 gp). Lapis lazuli (10 gp). Aquamarine (1200 gp). Brown-green garnet (70 gp). Malachite (10 gp). Aquamarine (1200 gp). Smoky quartz (40 gp). Banded agate (10 gp). Alexandrite (1200 gp). Violet garnet (1200 gp).
Conrad Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear black clothing when he does not wear armor. His tied-back hair is brown. His gray eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of northern immigrants he idolized his mother. His childhood dream was to be a Shepherd, but he was a colossal failure. He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Professionalism. Flaws: Insane. Bonds: Immigrant, Job, Enemies. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Malachite (14 gp). Carnelian (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


