Zaffrab Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This man likes to wear brown tank tops with yellow pants. He is muscular with a powerful set of arms. His hair is white and curly. His half smiles and green eyes are beguiling and draw you in.
Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Mayor business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zaffrab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zaffrab. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 12)
Armor Class 10
Hit Points 88 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 1000 gp. Moss agate (13 gp). Iolite (60 gp). Chalcedony (60 gp). Red garnet (110 gp). Fiery yellow corundum (1400 gp). Chalcedony (60 gp). Violet garnet (1500 gp). Jade (110 gp).
Gilbert Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears light armors faded through time and improper care. His chestnut hair is unkempt and raggedy. His green eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a Assassin, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Half-Elven people.
Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 4000 cp.
Gale In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is cut close to his head. His eyes are amber and catlike.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of brigands once and for all.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has been saving his money to try and buy his brother's freedom.
Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Bonds: Religious, Enemies, Immigrant, Family. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6
Possessions: 1300 gp.
Art Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length yellow fur. His eyes are copper and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.
History: The child of a Body Guard, who enjoyed hunting, Art was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Banker soon after.
Motivation: Sabotage a competitor; and to be a body guard again
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Nature, Job. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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