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NPC Generator

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Advanced [show]


Euron Caution, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Carpenter does. His black hair, when down, is lengthy. He has gleaming, smiling silver eyes.

Personality: Euron hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. A true patriot, Euron would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Carpenter business at a young age. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Euron Caution, Male Tiefling Cleric 11
Medium (6'1") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 350 pp. Silver pearl (160 gp). Onyx (40 gp). Amber (160 gp). Moss agate (6 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue coat over a brown low-cut shirt, and a Stetson hat upon his head. His brass crest is lengthy. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Mozikth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 7 years later his spouse died after the birth of his son. Heartbroken, Mozikth never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Ideals: Extrovert. Flaws: Mundane. Bonds: In love, Poor, Military. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Mozikth Mohradyllion, Male Dragonborn Monk 9
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


John Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His deerstalker hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are hazel.

Personality: Calm and collected, he is a well trained Interpreter. He is afraid of women and trembles around them

History: Born to a pair of adventurers, John grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Flaws: Ugly, Shy. Bonds: Job, Adventurer, Family. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

John Sherman, Male Half-Elf Warlock 2
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1400 sp.


Social Check DCs


Anverth Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a fancy brown suit. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Anverth was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: He feels threatened by others.

Flaws: Depressed, Fearful. Bonds: Attractive, Slave, Family, Job. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Anverth Ningel, Male Gnome Fighter 12
Small (3'7") Gnome, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 83 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 19 (+4)12 (+1)
Skills Athletics +4, Religion +6
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6

Possessions: Banded agate (13 gp). Star rose quartz (20 gp).


Social Check DCs

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