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NPC Generator

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Advanced [show]


Zaffrab Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His black hair is kept up in a ponytail inside a top hat. His green eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Zaffrab was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Poor. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Zaffrab Cobblelob, Male Gnome Aristocrat 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp.


Social Check DCs


Gerald Kinsley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with brown pants. He is bristling with hidden weapons, mostly swords and rapiers. His hair is black and curly. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a island tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with his sister; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Gerald Kinsley, Male Human Barbarian 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 11 (+0)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Delebean Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His long red hair reaches down to his waist. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism, Fighting. Bonds: Attractive, Adventurer, Military. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Delebean Loofollue, Male Gnome Fighter 14
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 90 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnome, Elven, Orc
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 500 pp. Fiery yellow corundum (500 gp). Black opal (500 gp). Black pearl (1400 gp). Red spinel (110 gp). Chrysoprase (70 gp). Rich purple corundum (500 gp). Alexandrite (1400 gp). 1 Medium magic item.


Social Check DCs


Dimble Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of maces on his belt, each one with a sapphire on the hilt. He is bald on top and has large black tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the south. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Flaws: Ugly, Insane, Secretive. Bonds: Poor. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Dimble Tarkelby, Male Gnome Rogue 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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