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NPC Generator

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Advanced [show]


Zepar Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is drawn into a tight pony tail with a clover scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with his god.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and retire the richest man in the south

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Religious, Immigrant. Occupation: Actor

Voice: Laughs frequently while speaking

Attributes [hide]

Zepar Frailty, Male Tiefling Aristocrat 2
Medium (6'10") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)19 (+4) 17 (+3)16 (+3)
Skills Investigation +6, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Celestial, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Anverth Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears brown trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His hair is brown and curly. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Anverth was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Military. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Anverth Cobblelob, Male Gnome Commoner 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp. Blue quartz (9 gp).


Social Check DCs


Bulzo High-hill, Male Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears baggy grey pantaloons and a yellow scarf. His long white hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Fisher. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bulzo is combative with any and all who dare try his patience in the slightest.

History: Bulzo was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Justice, Logical. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Bulzo High-hill, Male Halfling Commoner 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)18 (+4) 15 (+2)18 (+4)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnoll, Abyssal, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +6

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Cimer Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his hand crossbow ready. His white hair is drawn into a tight pony tail with a rose scrunchie. His red eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Blacksmith profession.

History: He got into the Healer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Shy. Bonds: Job, Adventurer, Criminal record. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Cimer Anarchy, Male Tiefling Expert 8
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills History +6, Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 60 pp. Red spinel (40 gp). Fiery yellow corundum (1200 gp). Malachite (16 gp). Aquamarine (300 gp). Azurite (16 gp). Amethyst (40 gp).


Social Check DCs

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