Nuraval Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Shoemaker. He is bristling with hidden weapons, mostly kukris and crossbows. His long red hair reaches down to his waist. His eyes are a pleasant amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: He got into the Shoemaker business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record, Immigrant. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 68 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Orc, Elven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 2000 gp. Iolite (20 gp). Red spinel (80 gp). Brown-green garnet (80 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Duergath Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears grey trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His auburn hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He is harsh and unforgiving.
History: A powerful necromancer made him what he is. A freak accident while working with his Servant father left him crippled. He has never given up on his painting dream.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1400 sp.
Zedaar Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a black cloak and cross-gartered blue stockings. His crest is copper, silky, and of moderate length. This gold eyed easterner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.
History: The child of eastern immigrants he idolized his father. A gifted student he started as a Priest, but he got bored and became a Glassblower. He became a Glassblower soon after.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 62 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Tod TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is searching for what he claims is his rightful reward.
Motivation: Marry his brother to traveling adventurers; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
