Flask Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a brown cloak and cross-gartered black stockings. He wears a colorful flower in his lavender fur. His amber eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Flask has worked very hard to control his curse. He then took over the family business and is one of the better Painter for hire.
Motivation: Further expansion of business; and expand his business
Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 58 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 1300 gp. Golden circlet with four aquamarines (2000 gp). Fire opal pendant on a fine gold chain (1800 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Golden circlet with four aquamarines (2000 gp). A necklace of small pink pearls (2000 gp). Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item.
Spear In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his yellow fur to look like a famous performer. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He has since lost track of the people in his past.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Fearful, PTSD. Bonds: Poor, Family, Immigrant. Occupation: Sculptor
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 100000 cp.
Ohr Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He very much looks the part of a Detective. His blonde hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: Ohr is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Ohr would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. When Ohr reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Detective like his mother before him.
Motivation: Further expansion of business.
Ideals: Extrovert. Bonds: Job, Military, Nature. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. Pink pearl (130 gp). Azurite (11 gp).
Astar Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. He wears his purple hair down. His eyes are silver and catlike.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: The child of a Baker, who enjoyed hunting, Astar was taken on many hunting expeditions. Astar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.
Motivation: He has comitted a past crime that haunts him to this day; and a deep hatred of brigands
Flaws: Racist. Bonds: Rich, Enemies, Nature, Adventurer, Criminal record. Occupation: Scribe
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 65 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
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