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NPC Generator

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Advanced [show]


Stannor Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Stannor was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Family, Military. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Stannor Whispermouse, Male Halfling Cleric 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 52 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)14 (+2) 12 (+1)16 (+3)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Abad Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'2". He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars, and his gloved hand is found clutching a greatsword. His hair is purple, silky, and of moderate length. His black eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Abad lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He struck the Bellfounder job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Shy, Impulsive. Bonds: Attractive, Family, Job. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Abad Doom, Male Tiefling Monk 2
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 340 gp. Golden pearl (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Spear In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears a colorful flower in his cinnamon fur. He has hazel eyes and a blue hat with a violet feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he uses money and sex appeal to get what he needs

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Spear In the Morning, Male Tabaxi Commoner 10
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Persuasion +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1000 gp. Blue quartz (13 gp). Eye agate (13 gp). Jasper (40 gp). Chrysoprase (40 gp). Hematite (13 gp). Banded agate (13 gp). Black pearl (200 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light black in addition to tight pants. He has a very tight haircut. His blue unseeing eyes seem to look past you.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Bertram was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and to reunite with his absent mother

Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Family, Job, Guardian. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Bertram Rothenel, Male Half-Elf Wizard 1
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp.


Social Check DCs

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