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NPC Generator

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Advanced [show]


Carrie Teinithra, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his violet boots flare out at the collars. His silver hair is greasy and uncared for. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a great chef.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Religious. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Carrie Teinithra, Male Elf Wizard 6
Medium (5'0") Elf, True Neutral (CR 6)
Armor Class 10
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)9 (-1) 18 (+4)9 (-1)
Skills Medicine +7, Performance +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Traubon Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a red coat over a brown low-cut shirt, and a feathered hat upon his head. His hair is brown, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments

History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Traubon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Traubon Deepdelver, Male Dwarf Ranger 6
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp. Sardonyx (60 gp).


Social Check DCs


Horza Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Doctor. His long silver hair reaches down to his waist. He has gleaming, smiling gray eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Horza was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Doctor job and began his own company from there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Horza Hadley, Male Half-Orc Fighter 3
Medium (5'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jet (50 gp). Fiery yellow corundum (400 gp). Chrysoprase (70 gp).


Social Check DCs


Aramil Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a blue and pastel handkerchief worn on his left side. He has a small bristly mustache and wavy blonde hair. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he is terrified, and will act out of fear

Ideals: Joker, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Aramil Sylvaranth, Male Elf Expert 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)13 (+1) 15 (+2)14 (+2)
Skills Athletics +4, History +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp. Blue quartz (5 gp). Eye agate (5 gp). Citrine (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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