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NPC Generator

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Advanced [show]


Reynard Elton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. He sports a long red beard, and similarly colored long hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Passionate. Flaws: Hedonist. Bonds: Poor, Religious. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Reynard Elton, Male Human Cleric 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)17 (+3) 11 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Amber (100 gp). Eye agate (11 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Aramil Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: A 4'10" eastern man, he wears just a white suit. He wears a small hat to hide his balding. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Aramil took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Logical, Gifted. Flaws: Secretive. Bonds: Mentor, Adventurer. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Aramil Dalanthan, Male Half-Elf Paladin 2
Medium (4'10") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Aquan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs


Tethren Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His long red hair is drawn into a two foot long braid. His red eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: He was born in the north. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Tethren Gluttony, Male Tiefling Ranger 1
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp.


Social Check DCs


Theriatis Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears just a black suit. His long silver hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Barbarian school at a young age so that he could practice his arcane talents. He has worked as a Barber like his mother before him.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Bonds: Job, Military. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Theriatis Holimion, Male Elf Barbarian 9
Medium (4'7") Elf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 68 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90 pp. Jeweled anklet (3000 gp). Large well-done wool tapestry (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs

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