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NPC Generator

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Advanced [show]


Warryn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is braided into rings. This green eyed westerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered writing. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Philantrophist, Logical, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Warryn Nucklestamp, Male Gnome Bard 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 11 (+0)18 (+4)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 20 pp.


Social Check DCs


Fulbar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a brown and blue robe with the hood down. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: Overbrimming with self-confidence, Fulbar isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the west, but his parents moved at a very young age to the south. His mother was a soldier and died while he was still young. Fulbar was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Immigrant, Military. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Fulbar Sunmeadow, Male Halfling Druid 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Athletics +4, Deception +6
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 50000 cp.


Social Check DCs


Art Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears baggy grey pantaloons and a brown scarf. Beneath his clothing is a huge mess of scar tissue. He keeps his beige fur in a flapper bob. He wears an eyepatch.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of western immigrants he idolized his mother. His childhood dream was to be a Crown-heir, but he was a colossal failure. He left for the west, certain he would find work there.

Motivation: Further expansion of business; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Slave, Job, Immigrant. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Art Thunder, Male Tabaxi Monk 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His left hand appears badly burned and disfigured. His brown fur has been sun bleached extensively. He has a dull look in his copper eyes.

Personality: Calm and collected, he is a well trained Spy. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Emerald grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and to be a laborer again

Ideals: Joker. Bonds: Job, Adventurer, Rich. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Emerald Grass, Male Tabaxi Commoner 10
Medium (6'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 33 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 11 (+0)17 (+3)
Skills Insight +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs

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