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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Azzakh Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large black mantle and cape that has been intricately interwoven into his white robe, and is pretty ugly. He has wavy copper crest. He has a tattooed face.

Personality: Eccentric and domineering, Azzakh will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Azzakh grew up listening to his father's many stories. In his 18th year, his parents were killed by a dire rats raid, leaving Azzakh alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Azzakh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Azzakh Turnuroth, Male Dragonborn Expert 8
Medium (6'4") Dragonborn, True Neutral (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1000 gp. Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Zepar Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of eastern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. After months of barely getting by, Zepar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To protect his home; and money/treasure

Bonds: Attractive, Guardian, Rich, Immigrant, Criminal record. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Zepar Ecstasy, Male Tiefling Paladin 16
Medium (6'2") Tiefling, Chaotic Neutral (CR 16)
Armor Class 10
Hit Points 117 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 16 (+3)19 (+4)
Skills Deception +9, Intimidation +9
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602211

Possessions: 6000 gp.


Social Check DCs


Jak Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. He has moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Opinionated, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Jak Nimblefingers, Male Halfling Rogue 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Livingstone, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears pastel leather gloves, a pastel jacket, and tight pants. His brown hair has been sun bleached extensively. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Addict. Bonds: Guardian, Adventurer, Slave. Occupation: Herbalist

Voice: Speaks in third person

Attributes [hide]

Norman Livingstone, Male Human Rogue 11
Medium (6'2") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills History +7, Nature +7
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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