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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Koeth Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy tan pantaloons and a blue scarf. His red hair is smooth and relatively long. His eyes are gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Job, Poor. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Koeth Rothenel, Male Elf Monk 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Dimble Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this southern man dresses like a well dressed Baker does. His golden hair has been sun bleached extensively. He has gray eyes and a green hat with a brown feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: Dimble was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Regain custody of his daughter.

Ideals: Athletic, Gifted. Bonds: Job, Family, Religious. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Dimble Horcusporcus, Male Gnome Warrior 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 15 (+2)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 360 gp. Red spinel (50 gp). White pearl (50 gp).


Social Check DCs


Orryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His red hair is lengthy. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Orryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Orryn and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Orryn Folkor, Male Gnome Cleric 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2000 sp. Jasper (50 gp). Lapis lazuli (10 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Emerald In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Adventurer. He is muscular with a powerful set of arms. His gray fur is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: He was born in a small island village. A freak accident while working with his Fortune-teller mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of brigands; and he wants revenge against brigands

Ideals: Joker. Flaws: Selfish, Disease. Bonds: Nature, Enemies. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Emerald In the Morning, Male Tabaxi Aristocrat 9
Medium (6'8") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)18 (+4) 16 (+3)12 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Goblin, Abyssal, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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