Dondon Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs
Flaws: Insane, Lazy. Bonds: Poor, Attractive. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ralf Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean violet cloak covering his clean studded leather. He has a moderate pudge and is not very fit. He has a long black beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Gifted, Professionalism, Logical. Flaws: Disease. Bonds: Adventurer. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Terran, Druidic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Skamos Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He carries with him a set of kukris on his belt, each one with a sapphire on the hilt. He keeps his blue hair in a pixie cut. This black eyed westerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Skamos lived on a farm with his father, near the main road leading to a nearby town. In his 18th year, his parents were killed by a orcs raid, leaving Skamos alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Joker. Bonds: Family, Enemies. Occupation: Glassblower
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 260 gp. 1 Masterwork Common Melee.
Glim Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He sports a flattop hair cut. His eyes are blue and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Beggar business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Retire the richest man in the west; and wants to open a new tavern
Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Job, Adventurer. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +1
Possessions: 500 gp.
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