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NPC Generator

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Advanced [show]


Adran Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple violet robe with green stripes complete with hood. He has done his best to style his black hair to look like a famous performer. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Ploughman, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His religion dominates his actions; and to reunite with his absent mother

Flaws: Ugly, Shy. Bonds: Religious, Poor, Family. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Adran Othronus, Male Elf Commoner 6
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Terran, Celestial
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +6

Possessions: 2000 sp. Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (900 gp). Gold music box (2000 gp).


Social Check DCs


Umpen Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears brown leather gloves, a brown jacket, and tight pants. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Umpen took refuge in the large cave and found the beat up pickaxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Healer and was forced into it by his family; and many dire rats want him driven away

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Healer

Voice: Aggressive tone

Attributes [hide]

Umpen Musgraben, Male Gnome Commoner 10
Small (3'7") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 52 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is yellow, silky, and of moderate length. His eyes are a pleasant amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Dilettante.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Immigrant, Attractive, Job, Mentor, Debt. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Lone Of Ale, Male Tabaxi Aristocrat 10
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Athletics +5, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1900 gp. Solid gold idol (400 gp). Brass mug with jade inlays (200 gp). Jeweled gold crown (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Shirley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his golden hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast island. His childhood dream was to be a Mayor, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Justice. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Theobald Shirley, Male Human Cleric 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 300 gp.


Social Check DCs

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