Cairn Power, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears red leather gloves, a red jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. He has styled his dark red hair well, parting it to the right. His thin eyebrows rest above his beady black eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born in a small forest village. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Cairn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Ugly. Bonds: Slave, Enemies, Nature. Occupation: Courier
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 19 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon, Halfling
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: Just what you see.
Naill Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. A gifted student he started as a Ploughman, but he got bored and became a Barrister. He struck the Barrister job and began his own company from there.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Athletic. Bonds: Rich, Nature, Job, Religious, Enemies. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 64 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 1000 gp. Coral (50 gp). Rock crystal (80 gp). Lapis lazuli (5 gp). Aquamarine (800 gp). Iolite (80 gp). Eye agate (5 gp). Fiery yellow corundum (600 gp). Tourmaline (50 gp). Banded agate (5 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrak Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His left leg appears badly burned and disfigured. His hair is long and red with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His eyes are likewise brown.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Darrak was born with his mother's beautiful face. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane. Bonds: Nature, Attractive. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp.
Thamuz Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large white mantle and cape that has been intricately interwoven into his violet robe. He has styled his chestnut hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Justice, Impeccable. Bonds: Religious, Mentor, Job. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Terran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 800 gp. Aquamarine (1600 gp). Rock crystal (70 gp). Red spinel (80 gp).
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