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Advanced [show]


Seven Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His yellow fur has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a slaver, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Shoemaker, but he got bored and became a Roofer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Mentor, Criminal record. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Seven Of Ivory, Male Tabaxi Rogue 5
Medium (6'4") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. 1 Masterwork Heavy wooden shield. 1 Full Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Ahrim Dare, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, tan cloak. His red hair is smooth and relatively long. His thin eyebrows rest above his beady silver eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer, Guardian, Rich. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Ahrim Dare, Male Tiefling Druid 3
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 12000 cp. Jasper (80 gp). Violet garnet (200 gp). Coral (110 gp).


Social Check DCs


Ahrim Creed, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. He has had some formal dancing training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Justice, Artistic. Flaws: Disease. Bonds: Adventurer. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Ahrim Creed, Male Tiefling Warrior 6
Medium (6'7") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 900 gp. Rose (50 gp). Star ruby (1600 gp). Blue quartz (13 gp). Chalcedony (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oppleby Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting tan shirt and pants. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oppleby took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has drifted from career to career and currently works as a Marshal.

Motivation: To be a Glassblower again; and wants to open a new tavern

Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Oppleby Quillsharpener, Male Gnome Warlock 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 23000 cp. 1 Masterwork Common Melee.


Social Check DCs

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