Tod Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy black pantaloons and a pastel scarf. He is an epitome of beauty. His blonde hair is cut short with large spiked bangs in the front. His green eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his singing dream.
Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 600 gp. Banded agate (14 gp). Alexandrite (1500 gp). Black pearl (1500 gp). 1 Minor magic item.
Charles Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His tied-back hair is golden. His skin is flawless and his amber eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of goblins; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Gifted. Flaws: Lazy. Bonds: Attractive, Slave, Enemies. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. 1 Healer’s kit.
Morthos Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears pastel cloth garments or leather armor, and is pretty ugly. His white hair is unkempt and raggedy. He is baby faced.
Personality: This man loves dancing and to teach people dancing more than just about anything. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Morthos took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: To reunite with his absent mother; and regain custody of his son
Ideals: Artistic, Gifted, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Spy
Voice: Soft and mumbly
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 14)
Armor Class 13
Hit Points 87 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 5000 gp. Bloodstone (70 gp). Aquamarine (300 gp). Silver pearl (70 gp). Alexandrite (300 gp).
Traubon Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. With a patchy golden beard and wild golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Butcher business at a young age. He worked as a nervous Butcher and found it very stressful. After a long history of fighting, Traubon and his spouse have recently divorced.
Motivation: Expand his business; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
