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NPC Generator

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Advanced [show]


Pandjed Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears yellow cloth garments or leather armor, and a wedding ring on his right hand. His white crest is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a mountains tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 10 years later his spouse died after the birth of his son. Heartbroken, Pandjed never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Impeccable. Bonds: In love, Attractive, Religious. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Pandjed Hashphronyxadyn, Male Dragonborn Warrior 5
Medium (6'8") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 8 (-1)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. Solid gold idol (700 gp).


Social Check DCs


Elegant Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large tan mantle and cape that has been intricately interwoven into his green robe. He has styled his black fur well, parting it to the right. His eyes are amber and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He seems to be bored by most things; and he is greedy

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Military, Rich. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Elegant Plume, Male Tabaxi Sorcerer 3
Medium (5'3") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 14 (+2)13 (+1) 14 (+2)19 (+4)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Golden yellow topaz (200 gp). White opal (900 gp).


Social Check DCs


William Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is long and white with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His violet eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the south. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Seamstress, who enjoyed hunting, William was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

William Cumberbatch, Male Human Wizard 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Deception +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp.


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He has a tattooed face.

Personality: Calm and collected, he is a well trained Spice Merchant. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gomory was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Flaws: Secretive. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Gomory Shelby, Male Human Bard 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills History +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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