Darrow Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. His black hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out west to avoid the crime he committed. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Gifted. Flaws: Ugly, Racist, Impulsive. Bonds: Poor, Criminal record. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp.
Fulbar Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a brown poncho over his likewise colored trousers and shirt. His black hair is knotted and matted. He has several tiny topaz earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Fulbar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Fulbar grew up listening to his father's many stories. His childhood dream was to be a Ruler, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business.
Flaws: Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: Black opal (900 gp). Citrine (80 gp). Pink pearl (130 gp). White opal (900 gp).
Morgran Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man very much looks the part of a Mayor. He has a small bristly mustache and wavy red hair. He has green eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.
History: Morgran was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an apprentice working in his mother's forge. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he's looking for his big break
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Poor, Adventurer. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 75 (8d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 130 pp. Coral (90 gp). Azurite (10 gp). Jasper (80 gp). Red spinel (90 gp). Pink pearl (90 gp). 1 Minor magic item.
Modean Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey tunic with tan highlights, and long violet pants that bunch up around his shoes. His hair, while still mostly purple, has prominent grey streaks. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Modean isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Modean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Modean. He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he is content
Ideals: Impeccable. Flaws: Mundane. Bonds: Poor, Criminal record, Immigrant, Slave. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp. 1 Masterwork Common Melee.
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