Zook Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. His golden hair is styled in orderly dreadlocks. He has several tiny sapphire earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Dyer in town.
History: He was born to a criminal king-pin and mafia family A few years later when the north was not economically sound they moved to his current location. After months of barely getting by, Zook managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has comitted a past crime that haunts him to this day; and further expansion of business
Flaws: Shy. Bonds: Rich, Job, Criminal record, Immigrant. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 gp.
Thervan Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: This man very much looks the part of a Stableman. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is blonde and curly. His violet eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He struck the Stableman job and began his own company from there.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Flaws: Lazy, Disease, Insomniac. Bonds: Job, Rich. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Rhodochrosite (8 gp). Red-brown spinel (100 gp).
Odo Dumph, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is short and silver. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Odo will drive conversation. He feeds upon the attention of others.
History: Born to a Barber, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Extrovert. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Fisher
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Cairn Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright grey suits and hats, and a wedding ring on his right hand. His silver hair is slicked back into a classic pompadour. His eyes are red and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.
History: Born in the north to a Bricklayer, Cairn learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He has set out to sabotage the competition.
Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Optimist, Logical. Flaws: Selfish. Bonds: In love, Job, Enemies. Occupation: Bricklayer
Voice: Slurs words
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 240 gp.
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