Manfred Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. He has a slight overbite and is overall scrawny. His golden hair is thinning but still full. His hazel eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Adventurer. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Oskar Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy blue pantaloons and a green scarf. His feathered hat is riddled with cuts and holes. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Roofer in town.
History: The child of a Dilettante, who enjoyed hunting, Oskar was taken on many hunting expeditions. Oskar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Selfish. Bonds: Job, Nature, Criminal record. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20 pp. 1 Masterwork Heavy steel shield. 1 Darkwood Shield. 1 Banded mail.
Sethrekar Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case, he is not a threatening figure. His black crest has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Sethrekar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and doesn't want to be a architect and was forced into it by his family
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Family, Military, Mentor. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Zog Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown armored body suit, with a simple green line shooting up and back down. His long auburn hair reaches down to his waist. His brown eyes lackadaisically let the world flow into them.
Personality: Zog hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his poetry dream.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Artistic, Joker. Flaws: Fearful. Bonds: Mentor. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 300 sp. Smoky quartz (20 gp).
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