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NPC Generator

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Advanced [show]


Whurbin Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time, and carries nunchakus. His black hair and beard is wavy and long. His eyes are a pleasant amber.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurbin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Professionalism, Artistic. Bonds: Attractive, Slave. Occupation: Bookbinder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Whurbin Broodfist, Male Dwarf Cleric 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 19 (+4)13 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 40 pp. 4 Tanglefoot bags.


Social Check DCs


Balimaar Byron, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is wearing colorful clothing, dressed as a Shoemaker. His black hair is thinning but still full. His eyes are a pleasant blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Balimaar was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Athletic, Optimist. Bonds: Job, Criminal record, Adventurer. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Byron, Male Human Wizard 6
Medium (5'1") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 900 gp.


Social Check DCs


Pirithin Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He is dressed in an above average manner. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the east. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Knight, Pirithin learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Knight soon after.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Pacifist. Bonds: Attractive, Job. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Pirithin Whispermouse, Male Halfling Barbarian 14
Small (3'3") Halfling, Neutral Good (CR 14)
Armor Class 16
Hit Points 139 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)21 (+5) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Arcana +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5

Possessions: 1200 pp. Aquamarine (1000 gp). Blue quartz (8 gp). Black star sapphire (1100 gp). Fiery yellow corundum (1100 gp). Red-brown spinel (140 gp). Deep blue spinel (1000 gp). Freshwater pearl (8 gp). 1 Medium magic item.


Social Check DCs


Nicor Charity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. He keeps his white hair in a pixie cut. His skin is flawless and his black eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the west. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: To be a Seamstress again; and wants to open a new tavern

Flaws: Sensitive. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Nicor Charity, Male Tiefling Cleric 10
Medium (5'0") Tiefling, Lawful Good (CR 10)
Armor Class 13
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 240 pp. Zircon (30 gp). Alexandrite (700 gp). Aquamarine (700 gp). Amethyst (150 gp). 1 Minor magic item.


Social Check DCs

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