William Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'2" and dresses like a well dressed Shepherd does. His left leg appears badly burned and disfigured. His auburn hair has been sun bleached extensively. His eyes are gray and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist. Bonds: Job, Religious, Military. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Just what you see.
Tricking Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He wears a small hat to cover his moderate length orange fur. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his father.
History: A powerful wizard made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tricking grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tricking. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Entrepeneur. Flaws: Terse. Bonds: Immigrant, Mentor, Criminal record. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 72 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 17 (+3) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.
Gardain Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears his chestnut hair up in a very large beehive style do. He has violet eyes.
Personality: A skeptical and narcissistic man, Gardain's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.
History: Gardain was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his old friends; and sabotage a competitor
Ideals: Impeccable, Pacifist. Flaws: Insane. Bonds: Rich, Job, Adventurer. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Aldous Milton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tattered old clothes. His auburn hair and beard is wavy and long. His fierce green eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it
Ideals: Athletic, Optimist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 130 gp.
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