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NPC Generator

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Advanced [show]


Korfel Othronus, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy white hair. His eyes are hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: To protect his home; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Adventurer, Poor, Job, Guardian. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Korfel Othronus, Male Elf Commoner 2
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Left-Handed Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears many layers of old clothing at all times. He keeps his white fur in a flapper bob. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Left-Handed is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Left-Handed hails from a village terrorized by drow. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Poor, Criminal record, Enemies. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Left-Handed Buttons, Male Tabaxi Rogue 4
Medium (6'1") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He has a moderate pudge and is not very fit. His tied-back hair is silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Logical, Athletic. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Rogue 11
Medium (4'4") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 40 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Performance +5, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Auran
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 1100 gp. A small bag of saffron. (80 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Cloth of gold vestments (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple black robe with pastel stripes complete with hood. His white hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Orsik is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Poor, Mentor. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Orsik Durthane, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Ignan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 100 pp.


Social Check DCs

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