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NPC Generator

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Advanced [show]


Hadarai Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a tan poncho over his likewise colored trousers and shirt. His red hair, when down, is lengthy. His eyes are green and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Gifted from a young age, Hadarai studied abroad. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Hadarai Adler, Male Half-Elf Paladin 3
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Carnelian (30 gp). Moss agate (15 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Buckler.


Social Check DCs


Jocelyn Hampton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of strength around his neck, and a sai on his belt. His auburn hair is heavily combed to the left. His eyes are amber and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Logical. Bonds: Attractive, Military. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Jocelyn Hampton, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 12 (+1)18 (+4)
Skills History +3, Performance +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His cinnamon fur is lengthy and is close to two feet long. His eyes are amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich western family. His father took him hunting and taught him how to get in the mind of other creatures. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants his loneliness to end; and he has a crush on the local mercenary

Ideals: Impeccable, Justice. Bonds: Rich, Nature, In love, Has a crush. Occupation: Jeweler

Voice: Smoker's lung

Attributes [hide]

Cloak In the Wind, Male Tabaxi Rogue 9
Medium (5'9") Tabaxi, Chaotic Good (CR 9)
Armor Class 10
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1500 gp. Blue star sapphire (500 gp). Freshwater pearl (6 gp). Malachite (6 gp). Golden yellow topaz (1600 gp). Lapis lazuli (6 gp). Red-brown spinel (120 gp). Malachite (6 gp). Eye agate (6 gp).


Social Check DCs


Rurik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He is dressed in a clean green cloak covering his clean studded leather. He has wavy blonde hair. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Locksmith. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Rurik was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he desires power and/or immortality

Flaws: Shy. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Rurik Dankil, Male Dwarf Cleric 8
Medium (4'3") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)10 (+0) 11 (+0)13 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1500 gp. Freshwater pearl (6 gp). Banded agate (6 gp). Golden yellow topaz (200 gp).


Social Check DCs

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