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NPC Generator

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Advanced [show]


Ghûra Hornsby, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large tan jacket. His red hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ghûra took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Ghûra Hornsby, Male Half-Orc Rogue 4
Medium (5'0") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 9 (-1)7 (-2)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Golm Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His silver hair is slicked back into a classic pompadour. His brown eyes peer out from beneath his broad black hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Logical. Bonds: Attractive, Job, Rich, Family. Occupation: Barrister

Voice: Old Prospector

Attributes [hide]

Golm Quinton, Male Half-Orc Warlock 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)7 (-2) 16 (+3)10 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Astar Torment, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small forest village. Astar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Astar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Opinionated. Flaws: Insomniac. Bonds: Criminal record, Nature, Immigrant. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Astar Torment, Male Tiefling Wizard 5
Medium (5'1") Tiefling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 2000 sp.


Social Check DCs


Ghaliver Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a white coat. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Bounty Hunter. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted arcane powers by his dying sister.

Motivation: He is content.

Ideals: Gifted. Flaws: Mundane, PTSD. Bonds: Attractive, Job. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Ghaliver Shadowquick, Male Halfling Fighter 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)11 (+0) 9 (-1)10 (+0)
Skills Acrobatics +5, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +1

Possessions: 400 gp. Tourmaline (90 gp). Tiger eye turquoise (5 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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