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NPC Generator

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Advanced [show]


Justin Marley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. His chestnut hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. Justin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. He struck the Shoemaker job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Persistence. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Justin Marley, Male Human Wizard 8
Medium (6'6") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Deception +3, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1600 gp.


Social Check DCs


Shedinn Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light brown in addition to tight pants. His crest is greying and his face has many wrinkles. His red unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Shedinn and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Disease, Antagonistic, Selfish. Bonds: Adventurer. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Shedinn Kimbatuul, Male Dragonborn Warrior 12
Medium (6'1") Dragonborn, Neutral Good (CR 12)
Armor Class 13
Hit Points 96 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 9 (-1)16 (+3)
Skills Deception +7, Performance +7
Senses Passive Perception 9
Languages Common, Auran, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 200 pp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (1200 gp). A roughly beaten golden orb (30 gp). Silver comb with moonstones (400 gp). Finely wrought small gold bracelet (60 gp). Solid gold idol (1200 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is typically in his Body Guard uniform. His clothes are grease stained in places. His chestnut hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a Herbalist, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Solomon Dulmage, Male Half-Elf Druid 3
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Mindartis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, brown, dusty cloak. He wears his brown hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted. Flaws: Insane, Addict. Bonds: Attractive, Job. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Mindartis Selevarun, Male Elf Monk 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3

Possessions: Red-brown spinel (70 gp). 1 Alchemist’s fire. 6 Acid flasks.


Social Check DCs

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