Edge Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in earthy colors with a pastel and tan handkerchief worn on his right side. His whole body is exceptionally muscular. He has white fur. His eyes are copper and catlike.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Around other people he will do his best to conceal his emotions and appear jolly.
History: A powerful necromancer made him what he is. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Since then, he has sought to make the best of life.
Motivation: He wants revenge against brigands; and to be a knight again
Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Mentor, Enemies, Job. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 127 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 18 (+4) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Halfling, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 gp. Malachite (13 gp). Alexandrite (400 gp). Red-brown spinel (90 gp). Hematite (13 gp).
Wiggan Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the south. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is wracked by social anxiety.
Ideals: Entrepeneur. Flaws: Sensitive, Fearful. Bonds: Poor. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 800 gp.
Nutae Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather, and carries bows. His blonde hair is kept up in a ponytail inside a feathered hat. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He's since become an addict/alcoholic.
Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Logical. Flaws: Addict, Impulsive. Bonds: Religious. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Theriatis Othronus, Male Elf [Permalink]
Personal [hide]
Description: He dresses in red turtlenecks beneath a green coat with violet slacks. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy chestnut hair. He has several tiny amber earrings on each ear.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Further he is a bit of a stoner and is frequently out of it.
History: He was raised by priests from a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Disciplined. Flaws: Addict. Bonds: Rich, Religious, Mentor. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 15
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
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