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NPC Generator

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Advanced [show]


Sethrekar Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). He sports a flattop crest cut. He has red eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is his passion

Flaws: Antagonistic, Impulsive. Bonds: Religious, Adventurer. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Sethrekar Kerrhylon, Male Dragonborn Wizard 3
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Faran Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is renowned for his bright green suits and hats. His whole body is exceptionally muscular. His black hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Faran took refuge in the ruined castle and found the beat up scythe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC; and he's in love

Flaws: Disease. Bonds: Immigrant, Attractive, In love, Nature, Has a crush. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Faran Kettlewhistle, Male Halfling Fighter 3
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 15
Hit Points 17 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)10 (+0) 17 (+3)14 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Broce Offund, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Carter business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Carter.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Philantrophist, Joker. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Carter

Voice: German accent

Attributes [hide]

Broce Offund, Male Gnome Adept 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 18 (+4)12 (+1)
Skills Investigation +2, Stealth +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 160 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Naill Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. His red hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is mildly Elf supremacist, though he does not identify as such. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Naill was left his father's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Logical, Fighting. Flaws: Racist. Bonds: Attractive, Military, Adventurer. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Naill Iranapha, Male Elf Monk 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)18 (+4) 11 (+0)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5

Possessions: 300 gp. Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs

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