Alex Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man prefers to wear flannel. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His hazel eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He then took over the family business and is one of the better Scribe for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 56 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Draconic, Sylvan, Gnome
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
Possessions: Fire opal pendant on a fine gold chain (1300 gp). Silver chalice with lapis lazuli gems (130 gp). Fire opal pendant on a fine gold chain (1300 gp). 1 Medium magic item.
Delebean Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His red hair is greasy and uncared for. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He never swears and excessively uses polite adverbs when speaking. He is used to getting what he wants. In part because he is a meticulous planner.
History: Delebean was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Family. Occupation: Animal Trainer
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 12)
Armor Class 11
Hit Points 119 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 19 (+4) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 4000 gp. Rose (20 gp). Tourmaline (50 gp). Tiger eye turquoise (16 gp). Star rose quartz (20 gp). Rock crystal (20 gp). Star ruby (1100 gp). Blue quartz (16 gp).
Delg Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. His gray eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. Delg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 8000 cp. Rhodochrosite (8 gp). Zircon (20 gp).
Henry Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His blonde hair is thinning but still full. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Criminal record. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp. Peridot (70 gp).
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