Right-Handed Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light tan in addition to tight pants. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His fur is greying and his face has many wrinkles. His blue eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better kind of golem.
Motivation: To settle down with his crush; and revenge
Ideals: Artistic. Flaws: PTSD. Bonds: Rich, Enemies, Has a crush, Adventurer. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dondon Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his white hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Athletic. Flaws: Mundane. Bonds: Enemies, Immigrant. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 300 gp. Moonstone (60 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.
Senteq Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His brown hair is cut jaggedly and amateurishly. His eyes are green and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Senteq is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Justice. Flaws: Insane. Bonds: Religious, Adventurer. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp. Golden pearl (70 gp).
Zedaar Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His rusty crest is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Zedaar is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Zedaar studied abroad. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Gifted, Optimist. Flaws: Ugly, Depressed. Bonds: Immigrant, Family. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
