Purson Fate, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears a yellow costume with the symbols of death on his torso. His clothes are grease stained in places. He has dyed his greying red hair a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of southern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He then took over the family business and is one of the better Apothecary for hire.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and sabotage a competitor
Flaws: Disease. Bonds: Poor, Immigrant, Job, Military. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
Possessions: 200 gp. Alexandrite (1200 gp). Silver pearl (40 gp). 1 Minor magic item. 1 Minor magic item.
Borun Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and very much looks the part of a Glassblower. He wears his blonde hair up in a very large beehive style do. He has amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Borun took refuge in the old dungeon and found the beat up mace and armor he uses now. Recently the stress of being a Glassblower has made it difficult for him to sleep.
Motivation: To be a Gardener again; and he is unsatisfied with his job
Ideals: Athletic, Professionalism. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: Malachite (4 gp). Onyx (50 gp).
Vrondiss Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His red crest is drawn into a tight pony tail with a butterfly scrunchie. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Vrondiss grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now owns his own business.
Motivation: Someone believes him a fraud; and he wants revenge against orcs
Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Merihim Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His red hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. A true patriot, Merihim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Merihim was left his mother's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Family, Rich. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. Amethyst (80 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

