Mozikth Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is silver and very short. His eyes are likewise red.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture
Flaws: Shy, Antagonistic, Insane. Bonds: Criminal record. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
Zaffrab Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. His moppish chestnut hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the south, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Zaffrab's homeland. Zaffrab decided to take the middle way and become a bodyguard. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Terse. Bonds: Immigrant, Slave. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Greethen Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'7", this man prefers to wear tan pants and tee shirts. He has moderate length scarlet crest. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast island. When Greethen reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Greethen and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Nature, Military. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Deep blue spinel (500 gp). Chalcedony (40 gp).
Feng Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born at the edge of vast plains. Through the years after Feng was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Feng's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Layabout.
Motivation: To be a Carter again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Nature, Job. Occupation: Layabout
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1 Minor magic item.
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