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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tight fitting black shirt and pants. His clothes are grease stained in places. He has moderate length white hair. His eyes are a pleasant amber.

Personality: He is extraordinarily eccentric. He is obsessed with his god.

History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero.

Flaws: Insane. Bonds: Poor, Immigrant, Religious, Adventurer. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Marlee, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 12 (+1)17 (+3)
Skills Investigation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Arnold Barton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He is bald on top and has large black tufts of hair around his ears. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He works hard and plays hard.

History: When he was but 4 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Arnold Barton, Male Human Warrior 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Athletics +6, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Orc, Elven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3

Possessions: 2 Smokesticks.


Social Check DCs


Ishmoz Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a green coat with tan slacks, and carries halberds. His hair is always cut to a buzz. His blue eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He works hard and plays hard.

History: Ishmoz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Insane, Hedonist. Bonds: Poor. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Ishmoz Langley, Male Half-Orc Bard 3
Medium (5'9") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)10 (+0) 12 (+1)7 (-2)
Skills Perception +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Lapis lazuli (8 gp). Violet garnet (900 gp).


Social Check DCs


Cask Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Map Maker uniform. He carries with him a set of sickles on his belt, each one with a sapphire on the hilt. His fur is lavender and curly. He has gleaming, smiling hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Cask was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Cask Of Dragons, Male Tabaxi Sorcerer 3
Medium (6'2") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)16 (+3) 16 (+3)14 (+2)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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