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NPC Generator

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Advanced [show]


Corkitron Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His black hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Military, Adventurer. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Corkitron Warmwater, Male Halfling Wizard 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills History +2, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp.


Social Check DCs


Purban Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. His auburn hair is still thick. His eyes, though not visible through his cowl, are gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and to be a roofer again

Ideals: Philantrophist, Impeccable. Flaws: Mundane. Bonds: Nature, Job. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Purban Deephollow, Male Halfling Expert 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills Intimidation +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Terran, Giant, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Rangrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He receives visions of the future at random moments

History: He was born in the north. Rangrim was born on a far northern island where he grew up under the tutelage of his mother, an expert Actor. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insomniac, Insane. Bonds: Rich, Immigrant. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Rangrim Trueblood, Male Dwarf Cleric 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 69 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Giant, Abyssal, Terran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 4000 gp. Alexandrite (800 gp). Iolite (40 gp). Rhodochrosite (16 gp). Banded agate (16 gp). Coral (90 gp).


Social Check DCs


Cockaby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey costume with the symbols of strength on his torso. His chestnut hair is singed and shortened. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the south to a Dyer, Cockaby learned a great deal about his mother's area of expertise. Cockaby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.

Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Cockaby Wildwander, Male Gnome Sorcerer 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 140 gp.


Social Check DCs

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